Project Archive // Architectural Case Studies
Level Design Systems & Whitebox Builds
Every space is built around explicit traversal mechanics, sightline budgets, and architectural pacing. Explore live greybox blockouts, design documentation, and playable prototype executables.
06Documented Builds
100%Greybox Metrics
Showing 6 of 6 System Records

Unreal Engine 5.4SP Campaigns
8.5 min loop45m Occlusion Threshold
Sanctuary Perimeter // Sector 07
Multi-tiered concrete brutalist citadel framing high-elevation flanking avenues and vertical sightline manipulation.
Spatial Strategy:Forces player decision-making between covered subterranean maintenance culverts and high-exposure catwalk overpasses with dominant firing positions.
Tested Mechanics & Player Interactions:
Ledge Grab & MantleKinetic Wall-SlideEnvironmental Hazard TriggerSightline Line-of-Sight Break
GDD & Spatial Flow Matrix v2.4

Unreal Engine 5.3Multi-Genre Environments
3.2 min rotationDynamic Foliage Occlusion
Overgrowth Drainage Basin
Submerged industrial flood basin engineered for asymmetric 3v3 team skirmishes and vertical capture points.
Spatial Strategy:Naturalistic water basins create tactical audio tells while weathered concrete spillways provide predictable 15-degree sightline splits.
Tested Mechanics & Player Interactions:
Audio-Reactive Water TraversalGrapple Hook AnchorsDirectional Cover VaultingZ-Axis Drop Takedowns
Combat Encounter Pacing Diagram

Unity 6 / ProBuilderModular Whitebox Prototypes
ConfigurableStandardized 512-Unit Metric
Modular Urban Greybox Kit v4
Comprehensive 48-piece architectural greybox kit with snapped player locomotion metrics and standardized vault heights.
Spatial Strategy:Ensures level designers can prototype multi-story tactical encounters within minutes while maintaining strict engine collision standards.
Tested Mechanics & Player Interactions:
Modular Grid SnappingParameterized Cover HeightsProcedural Stair InclineStandardized Doorway Clearances
Metric Standards & Collision Guide

Unreal Engine 5.4SP Campaigns
6.0 min linear runRestricted 20m Fog Zone
Sub-Level Echo // Reactor Core
Claustrophobic subterranean facility utilizing silhouette lighting, valve puzzle routing, and escalating structural collapses.
Spatial Strategy:Guiding player flow through contrastive light staging, sound beacon emitters, and progressive blockage of prior corridors.
Tested Mechanics & Player Interactions:
Emergency Power RoutingCrawlspace SqueezeThermal Valve RotationDynamic Debris Obstacles
Atmospheric Staging & Light Map

Unreal Engine 5.3Multi-Genre Environments
14.0 min sandbox300m Landmark Guidance
Kallio Quarry Exploration Ridge
Steep open-air quarry with micro-valleys and tiered rock extraction shelves designed for stealth-action infiltration.
Spatial Strategy:Utilizes prominent geological silhouettes as primary navigation weathervanes, eliminating the need for invasive mini-map UI.
Tested Mechanics & Player Interactions:
Cliffside MantlingLoose Gravel Noise HazardZipline DeploymentLong-Range Binocular Tagging
Landmark Navigation & Topo Study

Unity 6 / BlenderModular Whitebox Prototypes
4.5 min continuous ascentRadial 360-Degree Overhangs
Vertical Arena Prototype // Spire 03
Cylindrical vertical combat space centered around momentum-based wall-running and gravity vent launches.
Spatial Strategy:Radial sightline partitioning prevents spawn camping while angled exterior ring buffers preserve continuous sprint momentum.
Tested Mechanics & Player Interactions:
Curved Wall Run LoopsUpdraft Air-VentsBounce Pad PacingMomentum Retention Slides
Radial Flow & Arena Pacing Blueprint
Modular Level Design Standards
Need a custom whitebox prototype or layout review?
All prototypes are built according to standardized player bounding boxes, jump arcs, and sightline tolerances.
Technical Specification Repository
Playable Builds & Architectural Documents
Direct access to compiled greybox prototypes, technical design documentation, and top-down vector flow schematics. Each package demonstrates mechanics, movement pacing, and spatial intent working in tandem.
Targeting Unreal Engine 5 & Unity 6 Workflows

buildsv1.4.2
640 MB
Unreal Engine 5.4
Sanctuary Overlook – Vertical Combat Prototype
Greybox arena exploring asymmetric high-ground advantage and multi-tiered grapple route options during intense combat encounters.
6-8 min
High Encounter

buildsv2.1.0
485 MB
Unreal Engine 5.3
The Siphon Conduits – Traversal Flow Blockout
Fluid movement obstacle gauntlet balancing momentum conservation, environmental signposting, and risk-reward shortcuts.
4-5 min
Pacing Valley

buildsv1.1.8
390 MB
Unity 6
Sunken Substation – Multi-Path Stealth Infiltration
Modular facility layout testing vertical shadow corridors, maintenance duct bypasses, and sound-dampened surfaces.
10-12 min
Low-Profile Patrol

gddRev 3.2
18.4 MB
Documentation PDF
Canopy Bastion – Spatial Design Specification (GDD)
Complete technical design document outlining combat encounter triggers, player circulation charts, and collision budget bounds.
24 Pages
Full Spec

gddRev 2.0
12.2 MB
Documentation PDF
Rustwood Outpost – Encounter & Metric Blueprint
Granular breakdown of player jump arcs, ledge mantle thresholds, combat cover heights, and AI navigation mesh volumes.
16 Pages
Metric Study

schematicsv4.0 Final
8.5 MB
Vector Schematic
Monolith Crater – Top-Down Vector Flow Map
Top-down 2D vector schematic illustrating primary arterial paths, secondary flank loops, secret caches, and encounter choke nodes.
Master Layout
Full Circulation

schematicsv2.5
6.1 MB
Vector Schematic
Aegis Trench Line – Sightline & Cover Distribution Map
Tactical architectural schematic detailing firing lanes, heavy cover distribution, sniper perches, and objective pin points.
PVP / PVE Map
Tactical Grid
Build Compatibility & Requirements
All playable builds are pre-compiled for Windows x64 (DirectX 12 / Vulkan). Full project source files include uncompressed FBX blockout modular kits and Greybox Unreal/Unity level assets for internal studio review.